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‘RECORE’ Obviously Isn’t Finished, So Why Are We Playing It? — LOAD FILE

‘RECORE’ Obviously Isn’t Finished, So Why Are We Playing It? — LOAD FILE

by Jarrod | Sep 27, 2016 | LOAD FILE

By Kyle Holmer. This is LOAD FILE, where sometimes trying hard just isn’t good enough, especially if it means releasing an unfinished game. This week Kyle timidly explores the barren wasteland of ‘ReCore’, developed by Armature Studios and Comcept,...
4 Things About ‘QUANTUM BREAK’ That Bugged The Hell Out Of Us

4 Things About ‘QUANTUM BREAK’ That Bugged The Hell Out Of Us

by Jarrod | Apr 20, 2016 | LOAD FILE, NEWSWIRE

By Kyle Holmer and Jarrod Jones. Let’s all take a moment to consider the temporal chaos of Quantum Break, and how freakin’ cool it looks at all times. *basks in warm memory* Ah… that’s good stuff. Now, let’s all take a moment to consider...
‘QUANTUM BREAK’ Is A Story-Based Snoozefest — LOAD FILE

‘QUANTUM BREAK’ Is A Story-Based Snoozefest — LOAD FILE

by Jarrod | Apr 13, 2016 | LOAD FILE

By Kyle Holmer. This is LOAD FILE, where we understand that a handful of B-List Celebrities will not save your game. This week Kyle inches ever closer to THE END OF TIME in ‘Quantum Break’, developed by Remedy Entertainment and Published by Microsoft for...

ICYMI

Night People makes a messy tangle of Barry Gifford’s neo-noir work

April 11, 2024 1:10 PM

A monster is pursued and Gothic tradition is honored in When I Arrived at the Castle

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Remender & Bengal’s Napalm Lullaby #1 is heavy on action, light on context

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Silver Haze, reviewed: Two hearts that can’t keep a beat

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