by Jarrod | Sep 2, 2016 | LOAD FILE
By Kyle Holmer. This is LOAD FILE where we’re just as afraid of cyborgs as everyone else. This week Kyle carefully assesses every situation in ‘Deus Ex: Mankind Divided’, developed by Eidos Montreal and published by Square Enix for the Playstation 4, Xbox...
by Jarrod | Jul 28, 2016 | LOAD FILE
By Aaron Amendola. Saddle up, kids, we’re gonna talk a little bit about a concept called “ludonarrative dissonance.” The concept is pretty straightforward: it’s the idea that what we do in video games directly contradict what cutscenes and other narrative...
by Jarrod | Mar 29, 2016 | LOAD FILE
By Scott Southard, Kyle Holmer, and Jarrod Jones. While it’s hard not to ignore the patently lame piecemeal release schedule of IO Interactive’s latest Hitman game, we’ve willingly immersed ourselves in the scads of ways in which we can snuff out our...
by Jarrod | Mar 18, 2016 | LOAD FILE
By Kyle Holmer. This is LOAD FILE, where we understand that the key to being a successful assassin is really just about stealing other people’s clothes. This week Kyle sneaks into a Paris fashion show in the first episode of IO Interactive’s latest...